Concept art
Workshop recordings set in the Fallout universe: a female character in a vault suit, a ghoul figure and a super mutant head. The whole process, uncut.
Lessons in this category come with the Basic plan — $12 a month. Choose a plan
Lessons in “Concept art”
subscribers only2:54:42Drawing a female character from Fallout
In this workshop we go through drawing a clothed female character in detail, from scratch, from a small sketch all the way to the final color. I picked my beloved Fallout and a girl in a vault dweller suit with bits of raider armor. First you want to draw quick sketches, pick the best one and take it to a finished state. Enjoy the workshop!
subscribers only1:47:16Concept art: the Ghoul from Fallout
The second Fallout workshop. This time we draw the figure of the Ghoul — the rapper! It’ll be fun, enjoy!
subscribers only2:01:43Fallout concept art. The head of a super mutant
Let’s draw together! This time we’re drawing the head of a super mutant from my favorite universe, Fallout. References and brushes attached
About “Concept art”
Concept art is represented in the catalog by three workshops, all set in the same universe. A female character in a vault dweller’s jumpsuit with pieces of raider armor, the figure of a ghoul rapper and the head of a super mutant: 175, 107 and 122 minutes, about six hours and forty minutes together. The recordings run whole, with no cuts and no speeding up, from the first small thumbnails to the final paint, and references and brushes are attached to each class.
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They are worth watching for the order of work, not for the particular character. Character design does not start with the face or with the armor: first you make a series of quick thumbnails, one of them gets chosen, and only that one is taken further. In the workshop with the female character the choosing happens out loud, so you can see what a sketch is rejected for and why the winner is not the most finished one. After that the costume is assembled over a constructed figure, not in place of it.
The failure that most often keeps a concept from working is not in the drawing, it is in the sequence. Somebody opens a large canvas, spends an hour on a detailed head and finds that the character does not read: the silhouette is vague, the pose is arbitrary, the costume hangs on nothing. With creatures there is a second trap. A ghoul and a super mutant are built as normal anatomy deliberately broken in a few places, and if you do not have the underlying anatomy of the head in reserve, there is nothing to break — you just get an incorrectly drawn human. So in the workshops the skull and the set of the head are built in full, and only then does the stylization go on top.
Take the female character first: it is a full cycle with a clothed figure, so you see both the construction and the way the costume sits on the anatomy. The super mutant head works as a separate study of form and is a good choice when time is short. The ghoul is the loosest of the three, more about character and the gesture of the pose than about accuracy.
Three classes are more honestly called a look at the process than a section. There is no environment concept here, no vehicles and no prop design, and no talk of the studio pipeline, briefs or building a portfolio. If you were looking for how to draw a character concept and to watch somebody’s work all the way through, from sketch to paint, these six hours give you exactly that. If you need a program with assignments and reviewed work, the catalog does not have one yet.
FAQ
Do I need to be able to draw the figure before these workshops?
Basic construction helps: without it stylization turns into guesswork. The workshops do not stop to explain the proportions of the body, that is assumed. If the figure is still hard for you, watch Figure and Anatomy first, there are 69 classes there.
All three lessons are Fallout, and I need my own setting.
The universe here rests entirely on the references. What gets taken apart is the selection of thumbnails, the silhouette, the fit of the costume on the figure and the paint, and that works for any setting. The character changes, the order of operations does not.
What is the difference between a workshop and an ordinary lesson?
A workshop is recorded from a live stream and runs at real speed, with pauses, second thoughts and redos. A lesson is usually tighter and shorter. For concept art the live format is more useful: in it you see how decisions are made, not only the result.
Is this preparation for working as a concept artist?
No. Three workshops show how the artist takes a character from sketch to finish, and that is enough to pick up the method. Working in a studio takes a pipeline, speed and a portfolio of dozens of pieces, and there is no section like that in the catalog.
Is it worth watching if the characters do not interest me but anatomy does?
Two of the three classes are also listed in the Artistic Anatomy section. The super mutant head and the ghoul figure are built on honest anatomy, just with deliberate distortions. As an exercise in form they work.
Concept art — how Azat draws it
Works by Azat Nurgaleev on the subject of this category: not an illustration to a lesson, but what the lessons lead to.

Lilies under the apple tree 
Night in the forest 
The glowing orb 
The jump and the cat 
The red team 
Jazz club
