Artistic anatomy
The skeleton, the torso, the pelvis and the legs, a plaster head and the features of the face. In-depth recorded breakdowns, where the muscles are laid onto the construction rather than on top of the silhouette.
Lessons in this category come with the Basic plan — $12 a month. Choose a plan
Lessons in “Artistic anatomy”
subscribers only1:08:12Study of the female figure from the front
This is a video lesson that will easily improve your drawing and your understanding of the female figure. I go into detail on accents, anatomy, forms, proportions and the order of operations for getting a dynamic, expressive drawing. Enjoy watching and drawing.
subscribers only2:05:54Drawing of a male figure from the back
A video lesson that will show you how to draw the male figure from the back, what to watch for, how to keep the proportions, and where to place the accents. I also talk about light-and-shade modeling and, of course, anatomy: where the shoulder blades are, where the gluteus maximus is and where the gluteus medius. A timelapse of the fast process, the reference, and my own result are attached. Happy drawing!
subscribers only2:07:22Drawing the male figure from the front
A video lesson that will show you how to draw the male figure, what to watch for, how to hold the proportions and where to place the accents. I also cover modeling with light and shade and, of course, anatomy. Attaching a timelapse of the fast process, the reference and my own result. Happy drawing!
subscribers only1:29:16Eyes, lips, nose, ear. Marathon “The Human Form”, week 2
Week two of the marathon! A stream on the anatomy of the parts of the face, graphic devices and ways of stylizing the form.
subscribers only1:33:27Drawing the skeleton from the back
If you want to draw the human figure well, I always recommend starting with studying the skeleton. The skeleton is the main structure of the figure, and once you understand that structure your figure drawing will be taken to a new level. Enjoy!
subscribers only2:10:54Drawing the head of Gattamelata in 3/4
Drawing the head means handling several jobs at once: you have to keep track of the graphic approach, the proportions, the form, the composition, the space and the contrasts. How to juggle all of that and still get a good result at the end is what I talk about in this video.
subscribers only2:32:29How to draw a constructive head
In this video lesson I show how to draw the head of Gattamelata from the front, from the first marks to the final strokes. Reference and Procreate brush attached.
subscribers only1:34:58Drawing the reclining female figure
When we draw a reclining figure, a long run of options for the pose opens up. With a standing figure we have to have one (or two) supporting legs, but here we can bend the overall shape of the figure into far more variations. The main thing stays the same, though — the big movement and the interaction of the pelvis with the ribcage. In the lesson I talk about line, value, drawing the portrait, the accents and the overall feel of the drawing. Enjoy the watch! :)
subscribers only2:00:52Construction drawing of the female figure
For a lot of beginner artists it stays unclear where to even start when drawing the human figure. How to convey the flow of the forms, the proportions and the rhythm, and where to place the accents. At the beginning of a drawing it’s important to limit the range of tasks to the simple forms, the big movement and the directions of those forms, and to add the details gradually. Once we’ve handled the silhouette, we work with the volumes and find the main landmarks: we work out the pelvis, the ribcage, the knee and shoulder joints. After that comes the stage of separating the main from the secondary, placing the accents and finishing the figure as a whole. Enjoy the watch!
subscribers only1:33:40How to draw the male torso and legs
A drawing lesson where we work on the male shoulder girdle, rib cage, pelvis and legs. I’d recommend it to anyone who wants to understand and draw the human figure better.
subscribers only2:18:02Drawing a plaster cast head
Drawing the sculpted head holds an important place in learning to draw. There’s no extra local value here the way there is on skin, because plaster is white; the hair has already been resolved artistically, the emotion is already there, and all that’s left is to get the proportions, the anatomy and the value right. On top of that, good casts are a convenient way to learn the canonical, beautiful proportions. Enjoy the lesson!
subscribers only1:47:16Concept art: the Ghoul from Fallout
The second Fallout workshop. This time we draw the figure of the Ghoul — the rapper! It’ll be fun, enjoy!
subscribers only2:01:43Fallout concept art. The head of a super mutant
Let’s draw together! This time we’re drawing the head of a super mutant from my favorite universe, Fallout. References and brushes attached
About “Artistic anatomy”
Artistic anatomy here is not a separate subject but a way of understanding why form behaves the way it does. Thirteen classes, from 68 to 152 minutes, about twenty-four hours together: the skeleton, the shoulder girdle with the rib cage, the pelvis and legs, the male and female figure in several positions, a plaster head, the anatomy of the features. Every lesson is recorded end to end, from the first line to the last accents, and most come with a reference and a Procreate brush.
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The order of work is the same everywhere. First the skeleton as the load-bearing structure: in the lesson on the skeleton from the back you can see where the shoulder blades actually sit and what happens to them when the arm moves. Then the muscles go onto that structure, and for an artist it is not the names that matter but the attachments: where a muscle starts, where it ends and what it does to the silhouette once the figure turns. The anatomy of the head is worked out on a plaster cast and on Gattamelata in three-quarter view, where there is no skin tone and no incidental hairstyle, so a miss in proportion or in the transition of form shows up at once.
A drawing usually breaks down where anatomy was learned from pictures instead of from attachments. Somebody remembers what the deltoid looks like head-on and sticks it onto the shoulder at any angle: the shoulder swells and the arm falls away from the body. The second sore spot is the junction of the pelvis and the rib cage. They get built as two independent volumes, and the figure stops standing, because the large movement is set precisely by the way the two turn against each other. In these lessons those volumes are placed in relation to one another first, the landmarks in the pelvis, rib cage, knee and shoulder are found, and only then does the muscular relief and the light-and-shade modeling go on top.
If this is your first time here, start with “Drawing the skeleton from the back”: ninety-three minutes, after which everything else reads noticeably easier. Take “How to draw the male torso and legs” or “Construction drawing of the female figure” second, depending on whose build you need more right now. Both go from the large movement to the details, both are long, and they are worth watching with a pencil in hand, stopping the recording after each stage.
What is not here: this is not a muscle atlas with Latin names and not a retelling of Bammes layer by layer. Nobody will hand you an “origin, insertion, function” table for every muscle, and there is no breakdown of hands and feet either, they have a section of their own. Thirteen lessons cover the skeleton, the body, the whole figure and the head; the rest you will have to pick up from neighboring sections of the catalog.
FAQ
Do I need to know anatomy beforehand?
No, but it helps to be able to lay a figure in at least roughly: ovals for the body, the direction of the pelvis and the shoulders. The lessons start from the skeleton, so you can pick up the terminology as you go. If the figure does not come together at all yet, it makes more sense to start with the Figure and Anatomy section and come back here.
How is this different from the Figure and Anatomy section?
That one has 69 lessons about the figure as a whole: sketches, poses, proportions, foreshortening. Here there are thirteen classes where the camera stays in one place longer and the structure of the form under the skin gets taken apart. Many lessons are listed in both sections, because the line between construction and anatomy is an arbitrary one.
Are the lessons digital or in pencil?
It is demonstrated in Procreate, but the tasks are academic: construction, proportion, value, accents. The logic of construction and of light-and-shade modeling carries over to pencil without loss, only the tool changes. The references are attached, so you can draw them on paper.
Is this enough to draw the human figure from imagination?
Thirteen lessons are not enough for that. Drawing from imagination is built up by the sheer volume of sketches, not by the number of lessons watched. The section gives you an understanding of what exactly you are drawing when you draw a shoulder or a back; after that you need practice and the Sketching section.
What should I watch after this section?
Hands and feet are in a section of their own, with 18 classes. The head and the portrait continue in their own section, including the portrait in value and the features of the face. For the clothed figure there is the drapery section, where anatomy is tested by the way fabric falls over form.
Artistic anatomy — how Azat draws it
Works by Azat Nurgaleev on the subject of this category: not an illustration to a lesson, but what the lessons lead to.

Bust with a crown 
Study of a skull 
Head by candlelight 
Head in profile 
Skull, value study 
Skull
